No Rules Rust 3x
Prices Changelog

Shop prices & earn times

Every item currently on sale, what it costs, and how long it would take to afford on passive income alone. Pick your rank and every time on the page recalculates.

$300 per hour idle
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Item Qty Category Price Time to afford
These times are the worst case. They assume you do nothing but stay connected. Every kill pays on top of this, and killing things is far faster than waiting — a single player kill is worth almost an hour of idle income. Treat the numbers above as a ceiling, not a target.

Bulk bundles

Found under the COMMANDS tab in the shop, not the item list. Raw building materials are not sold as normal items — these bundles are the only way to buy them, and each has its own cooldown.

Bundle Price Cooldown Time to afford
Bundles are convenience, not a shortcut. Everything in them is quicker to gather than to earn — they exist so that people sitting on a large balance have somewhere to spend it. Sulfur is deliberately not sold in any form.

Ranks

Rank bonuses do not stack. If you hold more than one, only your highest applies — separately for idle income and for gather income.

Rank Idle multiplier Income / hour Gather & kill bonus Hours for dearest item

What killing things pays

Paid instantly on the kill, on top of idle income. Your rank’s gather bonus multiplies every number in these tables.

Players & NPCs
TargetPayout
Animals
TargetPayout

What gathering pays

Gathering pays a flat amount per swing, not per resource collected. The 3x resource multiplier gets you more ore in your inventory, but it does not multiply this money.

SourcePayout per swing
Jackhammers and chainsaws pay a quarter rate. Using either cuts gather income to 25% of the figures above. They are faster on resources, not on money.