Every item currently on sale, what it costs, and how long it would take to afford
on passive income alone. Pick your rank and every time on the page recalculates.
$300
per hour idle
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Item
Qty
Category
Price
Time to afford
These times are the worst case. They assume you do nothing but stay connected.
Every kill pays on top of this, and killing things is far faster than waiting — a single
player kill is worth almost an hour of idle income. Treat the numbers above as a ceiling,
not a target.
Bulk bundles
Found under the COMMANDS tab in the shop, not the item list. Raw building
materials are not sold as normal items — these bundles are the only way to buy them, and each
has its own cooldown.
Bundle
Price
Cooldown
Time to afford
Bundles are convenience, not a shortcut. Everything in them is quicker to gather than to
earn — they exist so that people sitting on a large balance have somewhere to spend it.
Sulfur is deliberately not sold in any form.
Ranks
Rank bonuses do not stack. If you hold more than one, only your highest
applies — separately for idle income and for gather income.
Rank
Idle multiplier
Income / hour
Gather & kill bonus
Hours for dearest item
What killing things pays
Paid instantly on the kill, on top of idle income. Your rank’s gather bonus
multiplies every number in these tables.
Players & NPCs
Target
Payout
Animals
Target
Payout
What gathering pays
Gathering pays a flat amount per swing, not per resource collected. The 3x
resource multiplier gets you more ore in your inventory, but it does not multiply this money.
Source
Payout per swing
Jackhammers and chainsaws pay a quarter rate. Using either cuts gather income to 25% of the
figures above. They are faster on resources, not on money.
Killing a teammate, clanmate or friend pays $1 — farming each other does not work.
Dying and suicide pay nothing.
Idle income only accrues while you are actually connected.