Changed
Every price rebuilt on a single scale
Shop prices had been set by three different systems over time and never reconciled,
which produced some genuinely absurd results — a Minigun cost 181,
roughly one chicken kill, while an M249 cost 44,000. Bandages cost more than medkits.
A Hide Vest cost more than a Metal Chest Plate.
All 262 items now sit on one ladder priced against what you actually
earn, running from 50 up to a ceiling of 9,000.
| Item | Was | Now |
| Minigun | 181 | 12,000 |
| M249 | 44,000 | 12,000 |
| Assault Rifle | 29,982 | 11,000 |
| Bolt Action Rifle | 26,719 | 10,000 |
| High Velocity Rocket ×10 | 49,975 | 9,000 |
| Bandage ×10 | 1,259 | 100 |
Most top-tier gear got cheaper. The ceiling came down from 44,000 to 9,000 —
the handful of items that went up were the ones priced far below everything comparable.
Removed
Selling items back to the shop
Sell-back was an unlimited money printer. One hemp plant produces around a thousand
cloth at 100×; crafted into bandages and sold back, that was roughly
15,700 from a single plant — and the same loop ran through hide and
burlap armour.
Because the input was free gathered material, no set of prices could close it. The
sell option is gone.
Added
Raw materials are stocked now
Wood, stone, sulfur, gunpowder, charcoal and scrap are all buyable — they had somehow
never been listed, while cloth and metal fragments were.
Added
23 more items — and every weapon attachment
14 more guns: Blow Pipe, Hunting Bow, Crossbow, Mini Crossbow, Eoka,
Nailgun, Revolver, Semi-Automatic Pistol, M15, Pump Shotgun, Waterpipe Shotgun,
Custom SMG, HMLMG and the Krieg Shotgun.
Every attachment in the game is now stocked — Gas Compression
Overdrive, Military Silencer, Soda Can Silencer and the Simple Handmade Sight join the
ones already there.
New ammo: HV 5.56, Incendiary 5.56 and Incendiary Pistol.
New meds: Advanced Healing Tea and Advanced Max Health Tea.
Changed
High Quality Metal is five times cheaper
100 HQM dropped from $500 to $100. It was priced high enough that
people sitting on millions still weren't buying it.
Batteries moved out of Resources into Electrical, where they belong.
Fixed
The shop itself got a tidy-up
The search box was unclickable — the magnifier icon was sitting
on top of the text field and swallowing the clicks.
Categories now show 7 at a time instead of 5, so 14 categories fit in
two pages rather than three. Buy buttons read BUY $12,000 rather than
just the number, since that button purchases instantly with no confirmation. And the
x1 badge is gone from single items, so bulk stacks like
x10,000 Wood actually stand out.
Removed
Three items that did nothing
Lime, Mint Leaves and the Mojito Cocktail were listed for a system that isn't installed.
They were ordinary items wearing a skin — the Lime was a spoiled apple selling
for 181 each. All three are delisted.